Pricing
Pay with credits, only for what you use
No fixed subscription. Top up credits and spend them as you generate images and video.
Top up
Credit packages
Payment method
Each method has its own packages, so the same amount buys different credits. Crypto packages add bonus credits; card payments run through a payment partner that handles tax and receipts for you.
- $10.001,000 credits
- $20.002,000 credits
- $50.005,000 credits
- $100.0010,000 credits
What a run costs
The tables below are the model's own record, not a price list kept beside them: the same numbers are what the server bills from, and they arrive here through the catalog endpoint. That is why a model's row can change without this page being edited.
For images the credit figure is the whole cost of one run. Some models charge the same for every output size and some do not, which is why a few rows show a range rather than a single number — the model's own page breaks that range out size by size.
For video the figure is a rate per second, so resolution and length compound rather than add. Moving one step up the resolution ladder and doubling the length are not two similar decisions; the second multiplies whatever the first already chose. Settling framing and pacing at the shortest, cheapest setting before committing to a long take is the difference this makes.
Reference images are free on most models that accept them. Where they are not, the extra is charged per image past the first and the model's page says so — so send what the edit needs rather than everything you have.
Credits are deducted when a run starts and returned automatically if it fails, which means a provider error costs you nothing. A run that finishes but disappoints is not a failure: it succeeded, and re-running it is a new run.
Image models
One run, one price. The credit figure covers the whole generation; a range means the model charges differently by output size, and the model's own page breaks that range out.
| Model | Unit | Credits |
|---|---|---|
| Vellria Lite Image | per image | 1 credit |
| Seedream 5 Pro Image | per image | 8 credits |
| Seedream 5 Pro Image Edit | per image | 8 credits |
| Qwen 3 Image | per image | 5 credits |
| Qwen 3 Image Edit | per image | 5 credits |
| Qwen 3 Pro Image | per image | 7 credits |
| Qwen 3 Pro Image Edit | per image | 7 credits |
| Seedream 5 Lite Image | per image | 5 credits |
| Seedream 5 Lite Image Edit | per image | 5 credits |
| Wan 2.6 Image | per image | 6 credits |
| Wan 2.6 Image Edit | per image | 6 credits |
Video models
Video is billed per second, so resolution and length compound rather than add. A range means the resolution ladder is priced in steps.
| Model | Unit | Credits |
|---|---|---|
| Seedance 2.5 Video | per second | 28–120 credits / s |
| Seedance 2.5 Image Video | per second | 28–120 credits / s |
| Seedance 2.0 Fast Video | per second | 5–30 credits / s |
| Seedance 2.0 Fast Image Video | per second | 5–30 credits / s |
| MiniMax H3 Video | per second | 5–16 credits / s |
| MiniMax H3 Image Video | per second | 5–16 credits / s |
| MiniMax H3 Max Video | per second | 8–50 credits / s |
| MiniMax H3 Max Image Video | per second | 8–50 credits / s |
| HappyHorse 1.1 Video | per second | 11–29 credits / s |
| HappyHorse 1.1 Image Video | per second | 11–29 credits / s |
| Wan 3.0 Video | per second | 8–32 credits / s |
| Wan 3.0 Image Video | per second | 8–32 credits / s |
| Wan 3.0 Pro Video | per second | 11–45 credits / s |
| Wan 3.0 Pro Image Video | per second | 11–45 credits / s |
1 credit = $0.01 · Video length is 2–30 seconds depending on the model
Frequently asked questions
How do credits work?
1 credit = $0.01. Credits are deducted when a generation starts and refunded automatically if it fails. Each model's page shows what it costs.
How long are my generations kept?
Files are kept for 14 days and then deleted from the server. Your billing record stays but the file goes — download anything you want to keep.
Is there an API?
Yes. Get your key from the console and call every model with the same body; the API reference has the endpoints and a curl example. Generation starts asynchronously and the result is read back from the same record.
How do payments work?
No subscription. You top up with a card or with crypto — on the crypto side USDT · TRC20 is recommended — and credits are added automatically once the payment confirms. Each method has its own packages, so the same amount buys different credits.
